Wednesday, September 1, 2021

Crunchy Systems Rock

Pathfinder 2e and The Burning Wheel are both wonderfully designed, so I don't have many house rules. For Pathfinder 2e, the only one I use is the free archetype one, which everyone uses. For The Burning Wheel, I have my own overhauls of Practical Magic, practice, and lifestyles, but these changes are isolated to those respective subsystems.

The reason I like crunchy systems like Pathfinder 2e and The Burning Wheel is because it's easier to ignore rules than make up consistent rulings on the fly. In essence, it's better to have and not need it, than need and not have it.

It's not that I deviate from the rules. Oftentimes, I'm "just saying yes" and "letting it ride"—valuable, generally applicable lessons from The Burning Wheel—meaning nobody's breaking out the dice and sheets until we reach a contentious point in the narrative. That's what the rules are there for: To be a robust, authoritative source from which to adjudicate those contentions.

Ironically, excessive rules make things simple!